Showing posts with label money. Show all posts
Showing posts with label money. Show all posts

2009-11-05

Phase 3 = Profit

It seems Blizzard took their first steps into a world of microtransactions. This has been covered in tonnes of places, and my friend Vok mentions it over at Unreal Realities, but in case you've been busy tinkering with your gadgets you should know that Blizzard is offering vanity pets for cash (not in-game currency, US dollars or Euros).

I love vanity pets. I spent a month farming for the Disgusting Oozeling so that Vocah could summon it the day he was freed from the Lich King's service. I bought the Firefly from a guildie for 500g back when The Pacemakers were working up the courage to face Magtheridon. And just recently I purchased an adorable baby Murloc in a Spacemarine outfit for real Australian dollars.

Blizzard's decision to do this has got me thinking about a hypothetical situation in which they allow us to purchase in-game gold through their store. I realise that Blizzard has not announced such a move, and even if it were coming I doubt we'd see it until the expansion after Cataclysm. Back to my fantasy (or nightmare), let's take a look at the positives:
  • Third party gold-sellers and the seedy eco-system they foster, including account-theft and all forms of in-game spam, might be completely eradicated.
  • Assuming most of the highly-desired rewards (eg armor and weapons) are still earned through playing, money and time will still be no substitute for skill and dedication.
  • We would no longer have to do daily quests (or otherwise spend lots of time) to earn gold.
  • The many fixed and running costs of levelling and maintaining a character (eg skills, training, mounts, repairs, flasks) can be conveniently covered by players too busy to save in-game currency.
  • Players with real-life commitments will have one less barrier to keeping up with other players.
For good measure, here are a few negative consequences:
  • In-game inflation harms the economy, and measures introduced to combat this may be unpalatable.
  • Activision Blizzard might be tempted to offer any in-game item or perk for sale, defeating the purpose of cultivating player skill.
  • Skilled or dedicated players who are accustomed to feeling superior will resent players with real-world money.
  • Blizzard's official stance is that buying and selling gold is against the terms of service, and a sudden reversal of this policy may make them appear silly or frivolous.
  • Trading currency in this fashion may make the game illegal to play in certain countries.
I feel very uneasy about the idea of officially-sanctioned gold-buying, but there is a compelling case in its favour. The first items on each list are really the big issues. On one-hand, we have the possible end to account-hijacking and spammers luring players away from "acceptable use". On the other hand, we have a completely broken in-game economy with everything on the auction house costing millions of gold.

This topic will be an interesting one to watch. I can't wait to see what Blizzard will sell next. In case any of you wondered, I am definitely going to be picking up those pets soon, along with a few authenticators. So, are you hopping mad for vanity pets? Is the Blizzard Store your next stop? How would official Blizzard gold change your life?

PS: WoWenomics is a blog that keeps a good eye on the state of our virtual economy. There was an interesting post that shows you how to determine your gold-making skills, and I believe I ended up being an Apprentice.


2009-09-14

WTB re-rolls IRL :(

Bit off topic today, but I need to rant and complain a bit, so bear with me.

My car is a cheap little second-hand Hyundai but I depend on it for my personal freedom, something I am sure other vehicle-owners can understand. I noticed recently and with increasing frequency that the engine was starting to overheat. I took it to get looked at (the diagnosis itself costing me $110) and it turns out "the combustion is leaking into the cooling system" to the estimated tune of $2100. Of course my "comprehensive" insurance does not help me here. So while the threat of imminent engine failure looms over me, I just have to deal with it since I won't be taking it back to the mechanic.

Anyway, we went out for dinner and drinks on Saturday and I actually had something of a good time despite being the designated driver. We got back to my car just before midnight and found that some lummox had smashed up my windscreen (a.k.a. windshield). The glass was traumatised across its entire length such that it was no longer transparent and I couldn't safely drive us home. Thanks to some very generous friends (and their incredibly patient parents) we eventually returned home and I called it a night.

I spent most of Sunday trying to figure out what my best options were. Do I strip any identifying features (such as my license plates) and just abandon my wretched coupe? My insurance premium would set me back $500 if I had them deal with the situation. Getting the glass removed safely (allowing me to drive it away) would cost $300, which is oddly close to the cost of getting the windscreen replaced ($400). I opted for the latter, since having a car and not having to catch the bus to work is worth more to me than dumping the car and possibly having the city take legal action against me.

This brings me to what I did today. Due to a little bungling, the glass folk failed to call me to confirm when they said they would. I waited all morning and after several phone calls got them to meet me at the car to carry out the work after lunch. This has yet to happen, of course, but let's all just assume that I'm going to be back on track by tonight. /beg

To sum up, some fool breaks my window, gets away with a bruise (and maybe a scratch) and goes about their business. I, on the other hand, am stuck with the choice of several expensive options, and having lost most of my Sunday and Monday. /sigh